Pulsate in the App Store
In the end of 2010 we had the great opportunity to work on this very cool project with André Michelle. The goal was to port the software design of the stunning Audiotool sound engine to a native language (C++) supporting all kinds of operation systems. Also the basis was laid for the first iPhone product using this engine called Pulsate.
To get an impression what this engine can do, please watch this video or directly install the app.
Thanks Isabel, Alan, André for this nice project! And thanks to Jens Daemgen for his technical kick in the right direction on how to create the iOS sound driver!